In my previous post about my journey to learn Unity, I wrote about the movement bug that turned out to be a pretty cool feature. Well, I have now gotten that game to a point where I think I can release it into the wild. I have uploaded a WebGL build here, so you can … Read moreGalaxy Shooter Online
TL;DR: If your player unexpectedly creeps slowly in some direction… check your joystick if you have one! I bought the Humble Unity Bundle 2019 a while ago (the bundle is long over so don’t bother checking), mostly to get access to the training that is part of the bundle. The course that I am currently … Read moreMovement Bug is Actually a FEATURE!
You might remember my post a while ago about using Articulate Storyline 360 to create a tutorial entitled .NET Core Web Services with MySQL Data. Well, since I still had time left on my free trial, I decided to also learn how to use Articulate Rise 360. Rise is a tool to create responsive e-learning … Read moreERDs for Game Developers using UML
I have been learning how to use Articulate Storyline 360. And I must say, it is a brilliant tool for creating eLearning content! But just watching the course videos on Udemy didn’t feel very satisfying. So, I decided to create a real tutorial with it. The result is now available here. It is a tutorial … Read more.NET Core Web Services with MySQL Data
I have only ever used Apache Derby (or Java DB as the version distributed with the JDK is called) in its embedded mode. But then a friend recently told me that he is running it not only in client/server mode but also as a Windows service! This post is about how I recreated that setup … Read moreRunning Apache Derby as a Windows Service