About me

software

Photoshop
Illustrator
Adobe XD
Adobe InDesign
After Effects
Moccha
Nuke
3DS Max
Premiere Pro
Blender
Mudbox

The adage “The best way to learn is to teach” has proven surprisingly true. After a decade of digging into a variety of creative avenues, I was able to teach college students just starting out on their own journeys. It allowed me a wonderful opportunity to deeply reflect on my experiences in the industry and to articulate what I have learnt. There were quite a few bits from my history and my own follies that I realized could offer a bit of insight to my students, but I also got a lot out of it too. Being around students who are excited about every new concept and tool is refreshing and I could not help but find my own excitement for the field reinvigorated. Most importantly, it clarified what was important to me and what I feel success and experience entail. 

I wish I could convince you that I can, by some magic, reach into my brain and pull out a great idea as though I was pulling a rabbit out of a hat. Wouldn’t that be amazing?! The truth is more arduous and a lot less sexy. I feel more like Quasimodo, hunched over my laptop, with nothing but Adobe to keep me company. Quality work involves research, deep insights into the context and a lot of creative problem solving. I believe this is one of the most important differences between an early-career designer/ artist and a more seasoned creative. Great work is not just about executing something that looks pretty on a superficial level, but should have an underlying concept and be the best solution for the creative problem, not the fastest.

But, the great advantage of being a creative is you get to spend the rest of your career evolving and learning new tools and techniques, ever changing, and improving.

skills

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